I suppose this was also the goal of commit
96e14dc, but because it was checking
the value of the always-undefined this.sourceActor, it really never worked as
expected.
So, now since we assume that this._sourceActor is always defined just use it
as reference to compute the monitor menu position.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1029
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/435
_calculateArrowSide(arrowSide) {
let sourceAllocation = Shell.util_get_transformed_allocation(this._sourceActor);
let [minWidth, minHeight, boxWidth, boxHeight] = this.get_preferred_size();
- let monitorActor = this.sourceActor;
- if (!monitorActor)
- monitorActor = this;
- let monitorIndex = Main.layoutManager.findIndexForActor(monitorActor);
+ let monitorIndex = Main.layoutManager.findIndexForActor(this._sourceActor);
let workarea = Main.layoutManager.getWorkAreaForMonitor(monitorIndex);
switch (arrowSide) {